Junior: Years 1–6
This section provides an for teachers to share ideas they have successfully used in their classroom . It includes for delivering a particular aspect of the technology curriculum, activities which have engaged student interest, resources used in the classroom, interaction with the wider community, and promotion of technology education/subject areas.
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Career videos – examples of digital outcomes
Years 4–6 students extended interests projects into designing and developing digital outcomes as career videos.
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Designing and developing digital outcomes for a marae visit
Year 6 students created digital interactive presentations to help other students before a marae visit.
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A STEAM approach to introducing computational thinking
Years 2–3 students from Grant's Braes School learnt about technology through a STEAM programme of learning.
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Exploring technological systems and computational thinking using household appliances
Years 1–3 students learnt about technological systems and applied computational thinking.
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Games for rainy days, years 1 –3
Years 1–3 students explore attributes of games and create their own.
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Instructional writing and digital technologies
A year 5–6 teacher introduced the revised digital technologies curriculum content through a simple class activity.
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Muffin in a mug
A years 5–6 class practised brief development and functional modelling when making microwave muffins.
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Linking technology and literacy
Teachers work on developing a robust unit integrating technology and literacy.
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Learning about technology through toys - play based learning
Students in years 2–3 engage in an inquiry into toys.
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Recycling coffee sacks: Integrating technology and art
A year 6 class explores technology understandings through making library bags.
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